Wednesday, June 19, 2013
   
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Coaching

Skills List

Hurling and Camogie Grip - Ready position, lock position Catch - High, chest, low catch Striking from Hand - Dominant side, non-dominant side Striking on the Ground - Dominant side, non-dominant side Lifting - Roll, jab lift Hand pass - Right, left Solo - Flat, hopping Doubling - Same direction, opposite direction, overhead Overhead - Stop/control, batting Evading - Change direction, change pace, side step Tackle - shoulder to shoulder, hook, block down, block on ground, flick (air/ground) Scoring - goals, points Set pieces - frees, sideline cut, puck out, penalty Football Catching - Body, head high, overhead, low Kick from hand - Punt, drop, hook Kick from ground - long, short kick Lifting - Crouch, roll Pass - Fist, hand, kick, flick Solo - toe tap, bounce Evade - Change direction, change pace, side step Tackle - Shadowing, block down, shoulder to shoulder, flick Scoring - goals, points Set pieces - frees, sideline cut, puck out, penalty

 

Hurling & Camogie Tips

Grip, size and weight of hurley Length and weight of hurley have a tremendous effect on the user. The traditional method of gauging the length of the hurley by matching it to a player's hip has proved inaccurate and unsuitable. Two players of the same height can have a difference of 4 or 10 centimetres in hip height. Children and beginners are inclined to go for a longer hurley, the perception being that - the longer the hurley the longer the puck. The truth is quite the opposite - long hurleys equals no puck. Correct length and weight are more important than previously thought. Top players are now using hurleys 3 inches shorter than their counterparts of the 1960s and 1970s. This year Stephen Lucey, the 6ft 2 in full back from Limerick changed from a 36" hurley to a 34" hurley as he felt that he could quicken his stroke with the shorter hurley. Time and space are very much reduced, tackling skills are improved; opportunities are lost in a split second if the hurley is not completely manoeuvrable. The game is faster; there are less man to man contests of strength. The hurley that suited those clashes has no bearing on today's game. Young children's wrists and arms are light and fragile. They can only use hurleys that are light and short. To assess the correct length, a child should stand straight, hands by side, shoulders square, place the hurley (bas on the ground) by child's side, grasp the hurley in the dominant hand, the distance from tip of bas to child's hand position is the correct length for that child. If the child can use the hurley like a sword with one hand, it is about the right weight. It is agreed now that most of the trouble with the unorthodox grip comes from starting with hurleys that are too long and too heavy. Approximately 87% of the population are dominant right with only one per thousand having equal dominance. A player's development will be severely impeded if he/she starts with non-dominant hand on top. Some respected coaches say there is up to 50% loss in potential. Starting players correctly then is of utmost importance to the player's development and enjoyment as well as a club's ability to raise playing standards. Changing a player's grip is difficult for player and coach but where both parties are willing it is certainly possible and very rewarding. Babs Keating and John Fenton, both supreme stylists and legends of the game, changed from unorthodox to orthodox grip. Left-handed or cíotóg players need good models and sensitive coaches because they are the minority. A coach should learn how to demonstrate left-handed for the two or three players in every panel e.g JJ Delaney (Kilkenny), Paul Kelly (Tipperary) and Jerry Quinn (Clare). Nowadays every player will write with their dominant hand, this is nearly the only safe way of determining hand dominance. Very small hurleys used in a one-handed game with light air balls will help guarantee dominant hand on top. Change:

  • It takes 3 weeks to change an old habit.
  • It takes 3 more weeks to learn the new skill.
  • It takes 3 further weeks for the new skill to become a habit.
  • It would take 9 weeks for the player to experience the full advantage of changing.
  • 9 weeks seems forever to a child but in overall career, it's a small price to pay for years of enjoyment

The previous tip stressed the importance of young players using the dominant hand. A number of methods can be adapted to encourage children to change to the dominant hand 1. Use very small hurleys in one handed games with light balls to guarantee dominant hand on top. 2. The glove hurley - Superglue a right-handed football glove to the top of a light short hurley. The player puts the dominant hand into the glove. Now he/she can only take the ball in the left hand. When the ball is thrown up, the free hand must grip the hurley below thus becoming a habit and then permanent. 3. The sword grip - This attachment works very similarly to the glove. It is attached onto the hurley and can be taken off when needed. The Cumas hurling website (www.cumashurling.com) has a custom made corrector for this purpose. The under-eight coach's most important job is to ensure that every player is using dominant hand on top, thus allowing mastery of hurley stroke. It is certain that once a player has orthodox grip and correct length hurley, he/she can advance technical skills very quickly and it can be done in their own time. Players with unorthodox grip suffer a lot of frustration, expend more energy for less return, have a huge reduction in choice and find their development stalled at a vital stage. A few really determined players have learned to use their weak side but these are not to be taken as models. They would have had much more satisfaction if they had changed but such is the power of habit. It is better to start the right way. Some right-handed players may initially favour striking on their left side. This is perfectly normal and acceptable. With good practice of shooting and pulling on both sides they will achieve equal dominance and as only children can put it - my weak side is my strong side now!. Similarly, some cíotóg players may favour striking right-sided. Ultimately we want all players to have full choice when faced with an opponent. One choice is no choice. If I can only strike on one side, I can easily be stopped. Being able to strike right and left keeps the defender guessing and gives more options. How to develop a swing Safety is a huge factor in hurling for beginners. If children are exposed to danger too early, it will stunt their development. The use of hurling aids at this stage is vital. Tyres, footballs, hurling ropes, rubber bas hurleys will all help bring young players through the various stages and develop good technique and confidence. It is very important that the swing or pull is started from the ready position not the lock position. The coach's ability to observe each child and give accurate, relevant and positive feedback will be crucial. Once the child has learned the mechanics of the swing, he/she must do it (a) walking (b) jogging (c) running left and right sides. Weak side swing is more difficult for beginners and needs a lot of attention (without reducing motivation). Players must be matched evenly in strength, size and speed to get the most out of the routine. Go Games with a first touch ball will give every player ample opportunity to become proficient in the swing. Older players might use a bigger ball (e.g small basketball or replica football). This will ensure better footwork, better body shape, more engagement and better connection. The player will be rewarded when the ball becomes airborne and thus increase motivation. Activities suitable for underage players The following activities can be used depending on the level of development of the children in the group. It is much more productive to have the children working with bean bags until they build up the physical literacy skills to cope with a ball. It is important that the children experience a sense of achievement and fun and that they are running, jumping, side-stepping etc at full pace with a bean bag with the sense that they are playing the "real" game as played by Henry Shefflin rather than performing some chaotic activity where balls are all over the place and children lack the ability to control their own environment. When balls are introduced, suitable balls (e.g the NURI soft size 3) which can be manipulated by small fingers should be introduced when the group is competent at catching and solo running with the bean bags. Catching 1 20m 20m This activity engages all the aspects of the FUNdamentals programme while at the same time it is a learning process for real hurling game skills. It should be performed in a 20 m square with about 30 children but can easily be adapted in a smaller space for indoor activity. Bean bag (ball) for every 2 children. Hurley held short in strong hand. Catching done with the non dominant hand. Children running around and throwing within the square. Emphasis - Encourage youngsters to throw the bean bag underarm but to catch down the eagle's claw. This is a fundamentally important concept which encourages a pro active learning mode as opposed to the ˜victim" stance of catching underhand and using the body for comfort. Bean bag (ball) should be caught high with the fingers. Learning objectives - Mobility ABC's - running backwards, forwards, sideways, jumping, throwing, evasion skills etc Co-operation (the only way I can make my partner look good is to deliver the proper throw; to win a catching contest (pair with highest total) against the clock, both partners need to deliver good throws) Peripheral vision (we can't teach peripheral vision -  it must be learned in the context of suitable activities c.f how many coaches do we hear roaring - find or get into the space, Concentration (important for any team game so this activity should be done in 1 minute bursts, that's about the limited concentration span of young children) Enjoyment - by far the most important by product - if they don't enjoy it, they won't come back so what's the point of it all. In addition to the above, you are creating a psychological climate where children are living the real game and are lost in their minds. The other plus in this activity is the risk versus caution factor as the youngsters move about the floor avoiding bumping etc. That's the excitement of it - your older peers got this climbing walls, trees and gates but modern children can get this physical exercise buzz too without resorting to moving their fingers across the playstation. The next tip will develop the activity above. It won't be rocket science for the coach but remember that any change in an activity or drill is perceived by the child as a completely new activity.

   

Paudie Butler- Each coaching session should have.......

Paudie Butler believes that each coaching session should have all 6 parts present. Skills and Techniques (Technical Proficiency) Skill = speed, accuracy, fluency and sureness together. Speed = Hands, feet, eye, mind, reaction and stroke present at one time. After 200 contacts learning takes place. Most learning takes place in a 12 foot zone. The Magic Circle Hurley length: Stand upright, close your eyes, put your shoulders square, hands by your side and grip the hurley. Any timber above this point is useless to you as a hurler. When practising skills each player must change from being passive to aggressive i.e. Grab the ball. Hurleys to be held at 90oC/right angle to arm/across the body at all times Decision Making (Tactical Prowess ) From an early age coaches tend to 'talk' players through the game on match day. Ween them off so that by U16-Minor they can take respnsibilty. They play the game not the coach. Ingrain a sense of responsibilty in children. Lay out cones, get sliothars from bag, carry gear etc. Who does what? (Team Play) Working together in groups or teams- when do I need to run to receive pass? If I move here will I be available for a pass? etc. Physical fitness 12 basic movements: jumping, twisting, running, bending, shuffling/hopping, etc. Be on the ball of their foot like a boxer. Fitness training should be disguised with the ball. Never ask players to put down their hurleys during a session. They go training to play hurling. Everything has to be done at game pace. Push on to the 'battle line'. Don't overdo training to get um ready˜If nothing succeeds like success, Nothing fails like excess (Loehr and Schwartz). Numbers (Playing Facts) The greatest motivator is numbers (playing facts) 'we must make 40 catches in a min' '2 scores per man' 'catch 6 puck outs in a row' etc. Attention/Concentration /Motivation (Psychological Focus) Positivity is very important. The coach should not sow the seeds of failure or doubt in a player i.e. Joe don't drop the ball in the square etc. The coaches job is to create hope, dreams and expectations. Will and discipline are also to be developed in children from an early age and seen at each training session. Effort unrewarded cannot be sustained. 3 main reasons people play hurling are: 1. the thrill of striking a ball cleanly, the pure connection. Once this happens the child is hooked by the internal thrill. 2. Hitting a target, distance, score. 3. Status from scoring / clearing.

   

Munster Council Coaching Conference 5th April

The price of winning at all costs

The Munster Coaching Conference will give coaches, managers, mentors, teachers and volunteers the opportunity to see and hear first hand best practice methods in relation to a host of very relevant and varied topics in the development of Gaelic Games today and in the future. The conference provides an ideal opportunity for the association to showcase the work that is currently being undertaken in the areas of Coaching and Games Development. More importantly, it will enable coaches and mentors to network and, at that the same time, meet a number of our outstanding coaches. Gaelic Games have grown and evolved quite a lot in recent times. Young people to-day demand coaches to challenge them to reach their full potential. Player development now requires the understanding and recognition of the physical and psychology demands on young people as well as the ability to improve the technical ability and tactical awareness of players. We are so fortunate to have some of the most respected coaches in our games to give presentations to-day. We hope that you will enjoy the conference and that you go home a more knowledgeable and confident coach. 

 April 5th, 2008 Venue:

Cork Institute of Technology

Time:9.30am to 5.00pm

Cost: €50 per person(Including Lunch and Coaching Pack)

Chest catch

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Free Puck

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Hurling - Rules

Hurling is a game similar to hockey, in that it is played with a small ball and a curved wooden stick. It is Europe's oldest field game. When the Celts came to Ireland as the last ice age was receding, they brought with them a unique culture, their own language, music, script and unique pastimes. One of these pastimes was a game now called hurling. It features in Irish folklore to illustrate the deeds of heroic mystical figures and it is chronicled as a distinct Irish pastime for at least 2,000 years. The stick, or "hurley" (called cam·n in Irish) is curved outwards at the end, to provide the striking surface. The ball or "sliothar" is similar in size to a hockey ball but has raised ridges. Hurling is played on a pitch approximately 137m long and 82m wide. The goalposts are the same shape as on a rugby pitch, with the crossbar lower than a rugby one and slightly higher than a soccer one. You may strike the ball on the ground, or in the air. Unlike hockey, you may pick up the ball with your hurley and carry it for not more than four steps in the hand. After those steps you may bounce the ball on the hurley and back to the hand, but you are forbidden to catch the ball more than twice. To get around this, one of the skills is running with the ball balanced on the hurley To score, you put the ball over the crossbar with the hurley or under the crossbar and into the net by the hurley for a goal, the latter being the equivalent of three points. he ground, or in the air. Unlike hockey, you may pick up the ball with your hurley and carry it for not more than four steps in the hand. After those steps you may bounce the ball on the hurley and back to the hand, but you are forbidden to catch the ball more than twice. To get around this, one of the skills is running with the ball balanced on the hurley To score, you put the ball over the crossbar with the hurley or under the crossbar and into the net by the hurley for a goal, the latter being the equivalent of three points. Each team consists of fifteen players, lining out as follows: 1 goalkeeper, three full-backs, three half-backs, two midfielders, three half-forwards and three full-forwards. Players wear a jersey with their team colours and number on the back. Both teams must have different colour jerseys. The goalkeepers' jerseys must not be similar to the jersey of any other player. Referees normally tog out in black jerseys, socks and togs. Goalkeepers may not be physically challenged whilst inside their own small parallelogram, but players may harass them into playing a bad pass, or block an attempted pass. Teams are allowed a maximum of three substitutes in a game. Players may switch positions on the field of play as much as they wish but this is usually on the instructions of team officials. Officials for a game comprise of a referee, two linesmen (to indicate when the ball leaves the field of play at the side and to mark '65'' free kicks and 4 umpires (to signal scores, assist the referee in controlling the games, and to assist linesmen in positioning ''65' frees). A goal is signalled by raising a green flag, placed to the left of the goal. A point is signalled by raising a white flag, placed to the right of goal. A '45'/'65' is signalled by the umpire raising his/her outside arm. A 'square ball', when a player scores having arrived in the 'square' prior to receiving the ball, is signalled by pointing at the small parallelogram.

   

Football

Gaelic Football can be described as a mixture of soccer and rugby, although it predates both of those games. It is a field game which has developed as a distinct game similar to the progression of Australian Rules. Indeed it is thought that Australian Rules evolved from Gaelic Football through the many thousands who were either deported or emigrated to Australia from the middle of the twentieth century. Gaelic Football is played on a pitch approximately 137m long and 82m wide. The goalposts are the same shape as on a rugby pitch, with the crossbar lower than a rugby one and slightly higher than a soccer one. The ball used in Gaelic Football is round, slightly smaller than a soccer ball. It can be carried in the hand for a distance of four steps and can be kicked or "hand-passed", a striking motion with the hand or fist. After every four steps the ball must be either bounced or "solo-ed", an action of dropping the ball onto the foot and kicking it back into the hand. You may not bounce the ball twice in a row. To score, you put the ball over the crossbar by foot or hand / fist for one point or under the crossbar and into the net by foot or the hand / fist in certain circumstances for a goal, the latter being the equivalent of three points. d kicking it back into the hand. You may not bounce the ball twice in a row. To score, you put the ball over the crossbar by foot or hand / fist for one point or under the crossbar and into the net by foot or the hand / fist in certain circumstances for a goal, the latter being the equivalent of three points. Each team consists of fifteen players, lining out as follows: One goalkeeper, three full-backs, three half-backs, two midfielders, three half-forwards and three full-forwards. Players wear a jersey with their team colours and number on the back. Both teams must have different colour jerseys. The goalkeepers' jerseys must not be similar to the jersey of any other player. Referees normally tog out in black jerseys, socks and togs. Goalkeepers may not be physically challenged whilst inside their own small parallelogram, but players may harass them into playing a bad pass, or block an attempted pass. Teams are allowed a maximum of five substitutes in a game. Players may switch positions on the field of play as much as they wish but this is usually on the instructions of team officials. Officials for a game comprise of a referee, two linesmen (to indicate when the ball leaves the field of play at the side and to mark '45'' free kicks and 4 umpires (to signal scores, assist the referee in controlling the games, and to assist linesmen in positioning '45' frees). A goal is signalled by raising a green flag, placed to the left of the goal. A point is signalled by raising a white flag, placed to the right of goal. A '45'/'65' is signalled by the umpire raising his/her outside arm. A 'square ball', when a player scores having arrived in the 'square' prior to receiving the ball, is signalled by pointing at the small parallelogram. al is signalled by raising a green flag, placed to the left of the goal. A point is signalled by raising a white flag, placed to the right of goal. A '45'/'65' is signalled by the umpire raising his/her outside arm. A 'square ball', when a player scores having arrived in the 'square' prior to receiving the ball, is signalled by pointing at the small parallelogram.

   

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